Sound Design for Visual Media: Audio That Fits the Frame
Learning Program

Sound Design for Visual Media: Audio That Fits the Frame

See All Programs
Program Price CAD $375
02/2026
201
431

The gap between music production and media audio

Producers who move into film or game work often find that the skills do not transfer as directly as expected. Timing is measured in frames, not bars. Emotional cues come from the edit, not a chord progression. This course addresses that specific gap and gives you tools for working in a visual context from day one.

Tools used throughout

The course is built around Logic Pro X and Reaper, with sessions on free alternatives where possible. You will also work with a portable recorder for Foley capture, which you can substitute with a phone mic for the first two weeks while you decide if you want to invest further. No Avid Pro Tools license is required.

What the projects look like

You receive four short video clips across the program, each between 30 and 90 seconds. The first clip is a silent scene with ambient action. The last is a short animated sequence where every sound element must be created from scratch. Each submission is reviewed in a group session with written notes from the instructor, Renata Vosburgh, posted within 48 hours.

Scheduling and pacing

The program runs over six weeks with two sessions per week. Tuesday sessions are pre-recorded lectures and demonstrations. Saturday sessions are live and run 90 minutes. Recordings of live sessions are available for one year. If you miss a Saturday, you can submit written questions in advance and receive a timestamped response in the recording.

Who this is for

The program works well for producers wanting to branch into sync licensing, animators handling their own audio, and game developers who need to understand sound implementation before handing files to an engineer. Participants have ranged from students to working freelancers looking to add a specific skill.

Enroll Now
CAD $375
Get Started
Published 02/2026
201 views
431 likes
431 Students liked this
201 Total views
CAD $375 Full access

Program Outline

Program stages

  1. Stage 1 - Weeks 1 to 2
    • How film audio is structured: dialogue, Foley, ambience, music, and effects layers
    • Spotting a scene: identifying what needs sound and why
    • Recording Foley at home with minimal gear
  2. Stage 2 - Weeks 3 to 4
    • Ambience design: building a sense of space without music
    • Working to picture in Logic and Reaper: timecode, frame rates, and sync basics
    • Sound effects libraries: where to find them and how to edit for fit
  3. Stage 3 - Weeks 5 to 6
    • Layering and mixing for picture: how levels and EQ change in a visual context
    • Exporting deliverables: stems, spotting sheets, and format requirements
    • Final project: full sound design for a 90-second clip, reviewed by the group
Additional resources included

Participants receive a curated folder of royalty-free ambience recordings and a Reaper template pre-configured for video work. These are yours to keep and use on client projects.